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Secrets of grindea updates
Secrets of grindea updates




secrets of grindea updates

(i.e., most of them should have a better chance on working on later updates) (i.e., I don't need to update the table quit as often) (not that I'm updating this table much.) most of scripts should be more "update-friendly" now. all pointers are being reallocated time by time even if you stand still and just viewing something in the menu, so you should NOT freeze any pointer at all.

secrets of grindea updates

some scripts can't be activated until you do certain action in-game, check the description above for details. v0.700a can be enabled after loading a savegame and you're able to walk around. all original Base Stats Pointers were found by Shinkansen. for example, if you have only four hats in your inventory, and you chose to show only hats in the item menu, only the first 4 slots in the Item Pointers would show the correct values. would shows only the items of the category you've chosen in the item menu. the order of pointers are reflecting how you're sorting the items (NEW / Best / ABC) in-game. that means basically you can only edit the quantity of the item you've obtained already. item's names are for references only, you should not change the name in any way. item pointers would show the correct values inside the item menu. # of Items in the Category would show the value of the previous category or just "?" if the current category has no items. you shouldn't change values of these 2 pointers. both Category Title and # of Items in the Category are both for reference only, which let you have a better picture of what items you're editing if you've only one screen.

secrets of grindea updates

activate Include Highlighted Item in Pet Feed Menu after you access pet feed menu once for the to show the item in pet feed menu too. item pointers include the Highlighted and First 80 Item's name and Quantity, examine the pointer structure if you want to add more. to avoid confusion you should deactivate the script and activate it again after loading another save. if you load another save game with fewer skills learnt, the unlearnt skill pointers may show weird values. skills with at least one level would be shown. use a skill once, or access Skills menu once before activate. Skills Level Pointers ( UNDER CONSTRUCTION) pointers include: Current/Max Health Points, Current/Max Energy Points, Current/Max Shield Health, Concentration, Critical Chance, Defense, Attack DMG, Magic DMG, Attack SPD and Cast SPD all offsets of the these Base Stats are based on Shinkansen's table. pointer would show the correct value inside the esc menu. hold Shift to attack for x2 hold Alt to attack for x3 instant charge to max regardless of the cast speed

secrets of grindea updates

instant charge to max regardless of the attack speed use a combat skill once before activate. arrow quantity still decreases but it won't ran out. shield health would still decrease but it won't break. use shield to block once before activate. when the script is activated, max Energy won't be decreased when the activation skills (e.g. should DISABLE the activation skill before you activate this script. use an activation skill once before activate. use skill / cast spell once before activate. Updated a table I posted on CEF for v0.700a of.






Secrets of grindea updates